Issue Two
Enter
A trading game for art
| Sym | Security | Last | Day | Held |
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Drag the slips to rearrange the sense, drop in words of your own, and build a poem line by line. Click any slip to remove it.
Tap a region to zoom in.
Accent publishes poetry and art. The name comes from the thing that gives you away. Your accent is where you’re from before you’ve said a word about it. It is the first thing people notice and the last thing you lose.
Across two issues Accent has published twenty-seven poems and one essay, by twenty-three contributors from eleven countries.
ACCENT - ISSUE THREE - WILDLIFE
Control is rampant. WILDLIFE is the road. The train to the sea in winter. Kissing someone in your kitchen because you wanted to cook for them. Telling your brother you love him. Being young, getting drunk, getting lost, believing in something. It can be the wild itself: animals, weather, big skies, the land that we pretend to manage.
What we want:
Less traditional poetry. We welcome experimental poems, prose poems, flash fiction, essays, art, photography, collage, dream records, travel logs, lists, letters, found text and anything that refuses to sit still. Submissions from published and unpublished creators are welcome.
Thematic Inspiration (some of it):
How to submit:
Questions? Email accentmagazinee@gmail.com or message @kaz7im on Instagram.
* AI-generated submissions are not accepted.
Issue Two — July 2026.
Twenty-two poets. Two divisions. One cup.
Battle is a fully functional, highly detailed simulation engine, modelled off of football simulator games. It begins with a pre-season to seed the poets into divisions. After that it can be played for an unlimited number of seasons, with relegations, promotions, play-offs, dynamic news coverage, cup fixtures and in-depth statistics all included.
| S | Poet | Div | Pos | MP | W | D | L | Pts | PPM |
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